
It's not about the details, it's about the core design that make a roguelike fun. Roguelikes barely evolved at all for two decades, and now are seeing an explosion of new designs that take the core elements that make a roguelike fun and different from other games. The oldschool roguelike community is very insular. Many people suggest that FTL is a roguelike. No one anywhere suggests that Dark Souls is a shootemup. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits.


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